DETONATING BAZOOKA “44-141 JVLN ALPHA” : increased Attack Power, decreased Weight. Adjusted hitbox so that an enemy staggered by the projectile impact will not be released from hit stun by the follow-up explosion
GRENADE LAUNCHER “DF-GR-07 GOU-CHEN” : decreased Weight / EN LOAD
GRENADE LAUNCHER “DIZZY” : decreased Weight / EN LOAD. Reduced range of projectile before it explodes
STUN BOMB LAUNCHER “WS-1200 THERAPIST” : increased Attack Power, decreased Reload Time. Increased Projectile Speed for regular fire
LASER HANDGUN “VP-66LH” : increased Chg. Attack Power, decreased Charge Time. Reduced interval before being able to attack again after a charge attack. Reduced interval before charge gauge begins to empty after cancelling charge. Increased speed at which charge gauge empties
MULTI ENERGY RIFLE “44-142 KRSV” : Adjusted knockback distance of staggered enemies, so consecutive attacks are easier to land. Adjusted hitbox so that an enemy staggered by the plasma impact will not be released from hit stun by the follow-up plasma explosion
MISSILE LAUNCHER “HML-G2/P19MLT-04” : decreased Accumulative Impact, increased Reload Time
PULSE MISSILE LAUNCHER “PFAU/66D” : increased Charge Time / Reload Time
STUN NEEDLE LAUNCHER “VE-60SNA” : increased Attack Power
GENERATOR “VP-20D” : increased EN Capacity / Energy Firearm Spec.
Decreased damage from AC system abnormality: Shock
Bug Fixes and Other Improvements
【Player AC related fixes】
Fixed a bug with Tank legs that caused shorter hit stun from stagger under specific circumstances
Fixed a bug with TETRAPOD “LAMMERGEIER/42F” where firing certain weapons upwards or downwards while hovering caused the player AC to remain at an angle for an extended period of time
Fixed a bug that caused ACs in hit stun to fall, instead of stop in place, when staggered while performing a mid-air boost kick
Fixed a bug that caused back weapons with manual reload to fire after manual reloading had completed
Fixed a bug that caused unintended animations and sounds to play when using Weapon Bay to repeatedly switch weapons
Improved certain attack animations that play under specific circumstances
【Mission/enemy related fixes】
Fixed a bug during the mission “Destroy the Drive Block” that caused the boss to use specific attacks at unintended times
【System related fixes】
Fixed a bug that prevented access to the AC DATA menu, or caused the game to crash when multiple data slots contained ACs with decal images using a large number of layers
Fixed a bug in the IMAGE EDIT menu and DECAL menu, where fully tilting the stick to move a piece or image did not move the element at a consistent rate
Fixed a bug in Photo Mode that caused a blur effect on the player AC even when Blur Type was “OFF”
Fixed a bug in Photo Mode that made player AC booster effects disappear
Fixed a bug in Ranked Match that caused results from the previous match to display after a disconnection
Fixed a bug with AC data uploaded to the game server, where if the data was loaded and then deleted from the game server, the loaded data would be reverted to default paint and decals
Fixed a bug with image data uploaded to the game server, where if the data was set as pilot emblem and then deleted from the game server, the emblem would become invalid
【Other】
Corrected some in-game text
Other minor bug fixes
【Steam®】
Fixed a title screen rendering issue that occurred at specific screen resolutions
Once the update file has been applied, the version number of this update shown at the lower right corner of the title screen will be as follows:
App Ver. 60
Regulation Ver. 1.06
This update is required for online play.
We hope you continue to enjoy ARMORED CORE VI FIRES OF RUBICON.