A new patch has been distributed to adjust game balance and apply bug fixes.
Please apply the latest patch before playing the game.
Targeted Platforms
PlayStation®4 / PlayStation®5 / Xbox One / Xbox Series X|S / Steam® 
Major Items Included In The Latest Update
Balance Adjustments
【WEAPON UNITS】

    STUN BATON “VP-67EB” : increased Attack Power / Chg. Attack Power

    LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” : Energy Firearm Spec. scaling now applies

    LINEAR RIFLE “LR-037 HARRIS” : increased Attack Power / Projectile Speed

    HEAVY MACHINE GUN “WR-0555 ATTACHE” : increased Direct Hit Adjustment / Projectile Speed

    BURST MACHINE GUN “MA-E-210 ETSUJIN” : increased Attack Power / Magazine Rounds / Total Rounds / Projectile Speed

    BURST HANDGUN “MA-E-211 SAMPU” : increased Magazine Rounds / Total Rounds / Projectile Speed

    NEEDLE GUN “EL-PW-00 VIENTO” : decreased Impact / Accumulative Impact, increased Reload Time

    DETONATING BAZOOKA “44-141 JVLN ALPHA” : increased Attack Power, decreased Weight. Adjusted hitbox so that an enemy staggered by the projectile impact will not be released from hit stun by the follow-up explosion

    GRENADE LAUNCHER “DF-GR-07 GOU-CHEN” : decreased Weight / EN LOAD

    GRENADE LAUNCHER “DIZZY” : decreased Weight / EN LOAD. Reduced range of projectile before it explodes

    GRENADE LAUNCHER “IRIDIUM” : increased Projectile Speed

    STUN BOMB LAUNCHER “WS-1200 THERAPIST” : increased Attack Power, decreased Reload Time. Increased Projectile Speed for regular fire

    LASER HANDGUN “VP-66LH” : increased Chg. Attack Power, decreased Charge Time. Reduced interval before being able to attack again after a charge attack. Reduced interval before charge gauge begins to empty after cancelling charge. Increased speed at which charge gauge empties

    MULTI ENERGY RIFLE “44-142 KRSV” : Adjusted knockback distance of staggered enemies, so consecutive attacks are easier to land. Adjusted hitbox so that an enemy staggered by the plasma impact will not be released from hit stun by the follow-up plasma explosion

    MISSILE LAUNCHER “HML-G2/P19MLT-04” : decreased Accumulative Impact, increased Reload Time

    PULSE MISSILE LAUNCHER “PFAU/66D” : increased Charge Time / Reload Time

    STUN NEEDLE LAUNCHER “VE-60SNA” : increased Attack Power

    LASER CANNON “VE-60LCB” : decreased Rapid Fire. Reduced hitbox size of charge attack

    DIFFUSE LASER CANNON “VP-60LCD” : increased Chg. Attack Power. Reduced scattering range to make multiple laser hits easier

    DETONATING MISSILE LAUNCHER “45-091 JVLN BETA” : decreased Blast Radius. Each missile fired now follows the same guidance angle

    LASER ORBIT “45-091 ORBT” : increased Attack Power / Cooling / Projectile Speed. Reduced interval before cooling begins, except when overheating 【FRAME PARTS】

    BIPEDAL “AL-J-121 BASHO” : increased AP / Jump Height, decreased Weight

    BIPEDAL “LG-011 MELANDER” : increased AP / Jump Height, decreased Weight

    BIPEDAL “LG-012 MELANDER C3” : increased AP / Jump Height, decreased Weight

    BIPEDAL “DF-LG-08 TIAN-QIANG” : increased Weight

    BIPEDAL “VP-422” : increased AP / Jump Height, decreased Weight

    BIPEDAL “VE-42A” : increased Weight

    BIPEDAL “2C-2000 CRAWLER” : increased Jump Height

    BIPEDAL “2C-3000 WRECKER” : increased Weight

    BIPEDAL “2S-5000 DESSERT” : increased Weight

    BIPEDAL “EL-TL-10 FIRMEZA” : increased Jump Height

    BIPEDAL “EL-PL-00 ALBA” : increased Jump Height

    BIPEDAL “06-041 MIND ALPHA” : increased Jump Height, decreased Weight

    BIPEDAL “IA-C01L: EPHEMERA” : increased Jump Height

    BIPEDAL “IB-C03L: HAL 826” : increased AP / Jump Height, decreased Weight

    REVERSE JOINT “KASUAR/42Z” : increased AP / Attitude Stability, decreased Weight

    REVERSE JOINT “RC-2000 SPRING CHICKEN” : increased AP / Attitude Stability, decreased Weight

    REVERSE JOINT “06-042 MIND BETA” : increased AP / Attitude Stability, decreased Weight

    TETRAPOD “LAMMERGEIER/42F” : increased EN consumption while hovering. Reduced max movement speed while hovering

    TANK “LG-022T BORNEMISSZA” : decreased AP / Attitude Stability / High-Speed Perf. / AB THRUST 【INNER PARTS】

    BOOSTER “FLUEGEL/21Z” : increased Thrust / Melee Attack Thrust, decreased Melee Atk. EN Consump.

    BOOSTER “IA-C01B: GILLS” : increased Thrust

    FCS “FCS-G2/P10SLT” : decreased Close-Range Assist / Missile Lock Correction

    FCS “FCS-G2/P12SML” : decreased Missile Lock Correction

    FCS “VE-21A” : increased Close-Range Assist / Medium-Range Assist

    FCS “VE-21B” : increased Medium-Range Assist

    FCS “IB-C03F: WLT 001” Increased Close-Range Assist / Medium-Range Assist / Long-Range Assist

    GENERATOR “VP-20D” : increased EN Capacity / Energy Firearm Spec.

    Decreased damage from AC system abnormality: Shock

Bug Fixes and Other Improvements
【Player AC related fixes】

    Fixed a bug with Tank legs that caused shorter hit stun from stagger under specific circumstances

    Fixed a bug with TETRAPOD “LAMMERGEIER/42F” where firing certain weapons upwards or downwards while hovering caused the player AC to remain at an angle for an extended period of time

    Fixed a bug that caused ACs in hit stun to fall, instead of stop in place, when staggered while performing a mid-air boost kick

    Fixed a bug that caused back weapons with manual reload to fire after manual reloading had completed

    Fixed a bug that caused unintended animations and sounds to play when using Weapon Bay to repeatedly switch weapons

    Improved certain attack animations that play under specific circumstances 【Mission/enemy related fixes】

    Fixed a bug during the mission “Destroy the Drive Block” that caused the boss to use specific attacks at unintended times 【System related fixes】

    Fixed a bug that prevented access to the AC DATA menu, or caused the game to crash when multiple data slots contained ACs with decal images using a large number of layers

    Fixed a bug in the IMAGE EDIT menu and DECAL menu, where fully tilting the stick to move a piece or image did not move the element at a consistent rate

    Fixed a bug in Photo Mode that caused a blur effect on the player AC even when Blur Type was “OFF”

    Fixed a bug in Photo Mode that made player AC booster effects disappear

    Fixed a bug in Ranked Match that caused results from the previous match to display after a disconnection

    Fixed a bug with AC data uploaded to the game server, where if the data was loaded and then deleted from the game server, the loaded data would be reverted to default paint and decals

    Fixed a bug with image data uploaded to the game server, where if the data was set as pilot emblem and then deleted from the game server, the emblem would become invalid 【Other】

    Corrected some in-game text

    Other minor bug fixes 【Steam®】

    Fixed a title screen rendering issue that occurred at specific screen resolutions

Once the update file has been applied, the version number of this update shown at the lower right corner of the title screen will be as follows: App Ver. 60 Regulation Ver. 1.06 This update is required for online play. We hope you continue to enjoy ARMORED CORE VI FIRES OF RUBICON.
For more information on  ARMORED CORE VI FIRES OF RUBICON and other products from Bandai Namco Entertainment Asia, please visit our website or follow us on FacebookInstagramXTikTokLINE and YouTube